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	<title>LiquidSilver &#187; steam</title>
	<atom:link href="http://www.liquidsilver.org/tag/steam/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.liquidsilver.org</link>
	<description>Technology Matters</description>
	<lastBuildDate>Fri, 03 Sep 2010 22:01:53 +0000</lastBuildDate>
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		<title>Alien Swarm &#8211; Free Game on Steam</title>
		<link>http://www.liquidsilver.org/2010/07/alien-swarm-free-game-on-steam/</link>
		<comments>http://www.liquidsilver.org/2010/07/alien-swarm-free-game-on-steam/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 09:12:37 +0000</pubDate>
		<dc:creator>Mauldor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[storm]]></category>
		<category><![CDATA[top-down]]></category>

		<guid isPermaLink="false">http://www.liquidsilver.org/?p=2093</guid>
		<description><![CDATA[Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four]]></description>
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<p>Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes.</p>
<p><a href="http://store.steampowered.com/app/630/">Grab it Here</a> or search for it on Steam.</p>
<p><span id="more-2093"></span></p>
<h2>About the Game</h2>
<p>Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.</p>
<p>Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet&#8217;s surface, to a subterranean lava-flooded mining facility.</p>
<p>Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.</p>
<ul>
<li>Tactical, 4 player co-op action game with a top-down perspective</li>
<li>Complete game code and mod tools</li>
<li>Unlock persistent items by gaining levels</li>
<li>Over 40 weapons and equipment with countless loadout configurations</li>
<li>4 unique classes and 8 unique characters</li>
<li>Matchmaking, Steam Cloud, Steam Stats</li>
<li>64 achievements</li>
<li>Tile-based map generation tool</li>
<li>Powered by Source and Steam</li>
</ul>
<h2>System Requirements</h2>
<p><strong>Minimum + Recommended</strong></p>
<ul>
<li>
<ul>
<li><strong>OS:</strong> Windows® 7 / Vista / Vista64 / XP</li>
<li><strong>Processor:</strong> Pentium 4 3.0GHz</li>
<li><strong>Memory:</strong> 1 GB for XP / 2GB for Vista</li>
<li><strong>Graphics:</strong> DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better</li>
<li><strong>Hard Drive:</strong> At least 2.5 GB of free space</li>
<li><strong>Sound:</strong> DirectX 9.0c compatible sound card</li>
</ul>
<ul>
<li><strong>OS:</strong> Windows® 7 / Vista / Vista64 / XP</li>
<li><strong>Processor:</strong> Intel core 2 duo 2.4GHz</li>
<li><strong>Memory:</strong> 1 GB for XP / 2GB for Vista</li>
<li><strong>Graphics:</strong> DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better</li>
<li><strong>Hard Drive:</strong> At least 2.5 GB of free space</li>
<li><strong>Sound:</strong> DirectX 9.0c compatible sound card</li>
</ul>
</li>
</ul>
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		<title>Valve Brings Steam Service to Mac</title>
		<link>http://www.liquidsilver.org/2010/03/valve-brings-steam-service-to-mac/</link>
		<comments>http://www.liquidsilver.org/2010/03/valve-brings-steam-service-to-mac/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:00:56 +0000</pubDate>
		<dc:creator>Mauldor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.liquidsilver.org/?p=1706</guid>
		<description><![CDATA[It’s officially official: Valve will bring its Steam online distribution service and titles from its massive library of hit games to the Mac this April, the company confirmed Monday. The successful content-delivery service will bring Valve titles like Left 4 Dead and the upcoming Portal 2, as well as games from other publishers, to Apple]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.liquidsilver.org/wp-content/uploads/2010/03/macsteam.jpg"><img class="aligncenter size-full wp-image-1707" title="macsteam" src="http://www.liquidsilver.org/wp-content/uploads/2010/03/macsteam.jpg" alt="" width="475" height="407" /></a></p>
<p>It’s officially official: Valve will bring its Steam online  distribution service and titles from its massive library of hit games to  the Mac this April, the company confirmed Monday.</p>
<p>The successful content-delivery service will bring Valve titles like <cite>Left  4 Dead</cite> and the upcoming <cite>Portal 2</cite>, as well as games  from other publishers, to Apple computers for the first time.</p>
<p>The move was telegraphed last week in a series of <a href="http://www.wired.com/gamelife/2010/03/portal-2-steam-mac/">teaser  posters</a> that mashed characters from Valve games into retro Apple  ads. Dan Connors, CEO of Telltale Games, called Apple and Steam a  natural fit.</p>
<p>“If there’s anything like iTunes on the PC right now for games, it’s  Steam,” Connors said. “So you’ve got two great leaders in digital  distribution coming together.”</p>
<p><span id="more-1706"></span></p>
<p>Steam is the pre-eminent digital distribution platform for PCs. With  more than 1,000 games and 25 million user accounts, Steam is by one  estimate <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26158">responsible  for more than 70 percent of digital game purchases</a>. Bringing the  service to Macs means wider selection, quicker updates and more episodic  content for Apple’s traditionally game-deprived computers.</p>
<p>Valve wants to position its games not as static products but as part  of an ongoing, constantly updated, ubiquitous service, company  co-founder Gabe Newell told Wired.com in advance of Monday’s  announcement.</p>
<p>“The traditional model has always been that you have these really  extended development times … where you do nothing for customers for  several years and then you try to drive everybody into the theaters or  into the stores on a given date,” Newell said. “It makes it hard to  steer your decisions based on customer feedback, and customers don’t  particularly like that. They would like to have the experience of being  part of an entertainment community where they’re getting something on a  daily or more frequent basis.</p>
<p>“The Mac represents a great opportunity to deliver these things.”</p>
<p>Bringing Steam to Mac will give gamers several cross-platform  benefits, Newell said.</p>
<ul>
<li>If players already own the PC versions of Valve games, they’ll get  Mac versions at no extra charge through a feature called Steam Play.</li>
<li>By using the Steam Cloud feature that the company introduced in  2008, players can save in-progress games online, then call up those  saved games no matter which version they’re playing. If you’re playing <cite>Half-Life  2</cite> on your home PC but then head out on the road with your  MacBook, you can continue your game-in-progress.</li>
</ul>
<p>“We looked at a variety of methods to get our games onto the Mac and  in the end decided to go with native versions rather than emulation,”  said John Cook, director of Steam development, in Monday’s press  release.</p>
<p>“We are treating the Mac as a tier-1 platform so all of our future  games will release simultaneously on Windows, Mac and the Xbox 360,”  Cook said. “Updates for the Mac will be available simultaneously with  the Windows updates. Furthermore, Mac and Windows players will be part  of the same multiplayer universe, sharing servers, lobbies and so forth.  We fully support a heterogeneous mix of servers and clients. The first  Mac Steam client will be the new generation currently in beta testing on  Windows.”</p>
<p><cite>Portal 2</cite> will be Valve’s first simultaneous release for  Mac and Windows, the company said.</p>
<p>“Checking in code produces a PC build and Mac build at the same time,  automatically, so the two platforms are perfectly in lock-step,” said  Josh Weier, said <cite>Portal 2</cite> project lead in the press  release. “We’re always playing a native version on the Mac right  alongside the PC. This makes it very easy for us and for anyone using  Source to do game development for the Mac.”</p>
<p>Bringing Valve’s gaming engine Source, and the company’s <a href="http://en.wikipedia.org/wiki/Steam_%28content_delivery%29#Steamworks">Steamworks  development and publishing suite</a>, to the Mac will make it easier  for developers to bring games to OS X.</p>
<p>“Steamworks for the Mac supports all of the Steamworks APIs,” said  Jason Holtman, Valve’s director of business development, in the press  release. “We expect most developers and publishers to take advantage of  Steam Play.”</p>
<h2>Easy updates</h2>
<p>Steam lets the company take full advantage of the freedom that the PC  and Mac platforms give it to constantly update and tweak its games. For  instance, the developer has updated its 2007 game <cite>Team Fortress 2</cite> more than 100 times, Newell said.</p>
<p>This wouldn’t be possible on a closed system like Microsoft’s Xbox  Live, he said: “Microsoft’s QA fees … would be several hundred thousand  dollars to do the updates that we did to <cite>Team Fortress 2</cite>.  And that ignores the fact that the cycle on these closed platforms would  have taken years to get all these updates through.”</p>
<p>Most recently, Valve leveraged its ability to push updates through  Steam and engage its fan base by <a href="http://www.wired.com/gamelife/2010/03/portal-viral/">dropping  hints into its 2007 cult hit <cite>Portal</cite></a> about the game’s  upcoming sequel, letting the fans be an active part of the game’s  announcement.</p>
<p>“We want to bring content creators and consumers closer together to  minimize the latency between what somebody on the team does versus a  fan’s ability to participate in that experience, not put more barriers  between them,” Newell said.</p>
<p>Valve isn’t the only PC developer with a strong, engaged fan base  looking to Mac. Telltale Games, creator of the episodic <cite>Sam and  Max</cite> games, announced last month that it would be moving to Mac,  even inviting fans to vote on which of its games should be ported over  first.</p>
<p>While Telltale has not confirmed any of its games will be on the Mac  version of Steam, Connors called getting his companies titles on Valve’s  digital-distribution platform “a no-brainer.”</p>
<p>“We have games that run on the Mac and we have games that run on  Steam, so our goal is to be there,” Connors said. “We think they’re  going to do a great job with getting the Steam client over there and we  want to continue to be a part of it.”</p>
<p>Asked to name other developers that we’d see on Steam, Valve’s Newell  demurred. But Steam’s popularity means that as Valve goes, so go other  gamemakers. Steam on Mac means many more games on Mac.</p>
<p>“(Mac) has all of the right pieces, and we know other developers see  that as well,” Newell said.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The case of the hacked Steam account</title>
		<link>http://www.liquidsilver.org/2010/02/the-case-of-the-hacked-steam-account/</link>
		<comments>http://www.liquidsilver.org/2010/02/the-case-of-the-hacked-steam-account/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 11:45:01 +0000</pubDate>
		<dc:creator>Mauldor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hacked]]></category>
		<category><![CDATA[halflife]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.liquidsilver.org/?p=1649</guid>
		<description><![CDATA[For those that are no in the know &#8211; Steam is the company that runs the servers and account details of games such as Half Life 2 and such &#8211; the FULL game list I have linked. When you buy a game that is Steam enabled, when you go to install you need a steam]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.liquidsilver.org/wp-content/uploads/2010/02/steam-logo.jpg"><img class="aligncenter size-full wp-image-1650" title="steam-logo" src="http://www.liquidsilver.org/wp-content/uploads/2010/02/steam-logo.jpg" alt="" width="240" height="240" /></a></p>
<p style="text-align: left;">For those that are no in the know &#8211; Steam is the company that runs the servers and account details of games such as Half Life 2 and such &#8211; the <a href="http://en.wikipedia.org/wiki/List_of_Steam_titles">FULL game list</a> I have linked. When you buy a game that is Steam enabled, when you go to install you need a steam account and that game (plus serial) is now linked to that account. If anything happens to this account &#8211; the game on the shelf is of no use, you cannot play without that account or re-register another account and install. This works most of the time but what happens when it all goes wrong? Read on for my complete story so far..</p>
<p style="text-align: left;"><span id="more-1649"></span><strong>In the beginning</strong></p>
<p style="text-align: left;">I bought the <a href="http://store.steampowered.com/sub/469/">Orange pack </a>in a local store, it asked me to create a Steam account, which I did and we were soon on the way to playing games such as Halflife2, HL2DM and so on. I had set it up so that it auto logged on when you started the computer / steam and all was well.</p>
<p style="text-align: left;"><strong>How steam works</strong></p>
<p style="text-align: left;">If you want to change anything on steam, this includes passwords or email &#8211; you have to confirm this via email &#8211; so in theory nobody should be able to change your account without your permission. I am always on top of making sure I do not have key loggers installed and my passwords are all different across all services and they are a mixture of Captials, lowercase and numbers.</p>
<p style="text-align: left;"><strong>Failed to log in</strong></p>
<p style="text-align: left;">I got gifted a game and it was only then I started the client and noticed it was not logging in. I tried the various passwords I knew it could be but none worked. I then proceeded to try and reset the password but the emails that are supposed to arrive never did.</p>
<p style="text-align: left;"><strong>Logging a call</strong></p>
<p style="text-align: left;">I created a support account and logged a ticket and waited <strong>FIVE </strong>working days to get a reply, they reset the password and the account email and once again I had full control over this account. I was worried though that the person who had hacked my account could just go back in at a later date and do the same again, so I created another ticket.</p>
<p style="text-align: left;"><strong>The mystery person</strong></p>
<p style="text-align: left;">I noticed the person had changed my picture (some dark skinned person)and had added a load of his friends plus added me to various groups. I had no account of all my friends I used to have listed. I should have taken some screen shots but I forgot and changed all the details to mine, removed all the friends and groups.  I then got flooded with requests of forgotten password &#8211; it was obvious that this person was trying to log into my account and get the password reset but this time they were failing. I noticed his IP 99.244.239.224 as this came up on the various emails and I added this to my ticket for steam to investigate &#8211; after all this was stealing.</p>
<p style="text-align: left;"><strong>Down again</strong></p>
<p style="text-align: left;">I guess when steam finally got around to looking at my question, they took the action of disabling my account &#8211; I was back to square one of not been able to play the games I had actually bought. They explained that both people were claiming that they owned the account and needed proof. I filled in another support ticket and took a picture of the serial from the box itself and added this to the ticket.</p>
<p style="text-align: left;"><strong>Back online</strong></p>
<p style="text-align: left;">Today I got the email back saying they had sorted my account, reset the password and email and hopefully everything was good. I am still to this day worried that if I buy more games that need steam, what is to stop people from hacking it again? I keep seeing people in the forum saying people maybe had weak passwords or they shared there account but I can assure you on this occasion nobody would have any idea what my passwords would be &#8211; yet here we see some guy in Canada taking over my account.</p>
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