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	<title>LiquidSilver &#187; valve</title>
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	<description>Technology Matters</description>
	<lastBuildDate>Fri, 03 Sep 2010 22:01:53 +0000</lastBuildDate>
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		<title>Valve Brings Steam Service to Mac</title>
		<link>http://www.liquidsilver.org/2010/03/valve-brings-steam-service-to-mac/</link>
		<comments>http://www.liquidsilver.org/2010/03/valve-brings-steam-service-to-mac/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:00:56 +0000</pubDate>
		<dc:creator>Mauldor</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.liquidsilver.org/?p=1706</guid>
		<description><![CDATA[It’s officially official: Valve will bring its Steam online distribution service and titles from its massive library of hit games to the Mac this April, the company confirmed Monday. The successful content-delivery service will bring Valve titles like Left 4 Dead and the upcoming Portal 2, as well as games from other publishers, to Apple]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.liquidsilver.org/wp-content/uploads/2010/03/macsteam.jpg"><img class="aligncenter size-full wp-image-1707" title="macsteam" src="http://www.liquidsilver.org/wp-content/uploads/2010/03/macsteam.jpg" alt="" width="475" height="407" /></a></p>
<p>It’s officially official: Valve will bring its Steam online  distribution service and titles from its massive library of hit games to  the Mac this April, the company confirmed Monday.</p>
<p>The successful content-delivery service will bring Valve titles like <cite>Left  4 Dead</cite> and the upcoming <cite>Portal 2</cite>, as well as games  from other publishers, to Apple computers for the first time.</p>
<p>The move was telegraphed last week in a series of <a href="http://www.wired.com/gamelife/2010/03/portal-2-steam-mac/">teaser  posters</a> that mashed characters from Valve games into retro Apple  ads. Dan Connors, CEO of Telltale Games, called Apple and Steam a  natural fit.</p>
<p>“If there’s anything like iTunes on the PC right now for games, it’s  Steam,” Connors said. “So you’ve got two great leaders in digital  distribution coming together.”</p>
<p><span id="more-1706"></span></p>
<p>Steam is the pre-eminent digital distribution platform for PCs. With  more than 1,000 games and 25 million user accounts, Steam is by one  estimate <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26158">responsible  for more than 70 percent of digital game purchases</a>. Bringing the  service to Macs means wider selection, quicker updates and more episodic  content for Apple’s traditionally game-deprived computers.</p>
<p>Valve wants to position its games not as static products but as part  of an ongoing, constantly updated, ubiquitous service, company  co-founder Gabe Newell told Wired.com in advance of Monday’s  announcement.</p>
<p>“The traditional model has always been that you have these really  extended development times … where you do nothing for customers for  several years and then you try to drive everybody into the theaters or  into the stores on a given date,” Newell said. “It makes it hard to  steer your decisions based on customer feedback, and customers don’t  particularly like that. They would like to have the experience of being  part of an entertainment community where they’re getting something on a  daily or more frequent basis.</p>
<p>“The Mac represents a great opportunity to deliver these things.”</p>
<p>Bringing Steam to Mac will give gamers several cross-platform  benefits, Newell said.</p>
<ul>
<li>If players already own the PC versions of Valve games, they’ll get  Mac versions at no extra charge through a feature called Steam Play.</li>
<li>By using the Steam Cloud feature that the company introduced in  2008, players can save in-progress games online, then call up those  saved games no matter which version they’re playing. If you’re playing <cite>Half-Life  2</cite> on your home PC but then head out on the road with your  MacBook, you can continue your game-in-progress.</li>
</ul>
<p>“We looked at a variety of methods to get our games onto the Mac and  in the end decided to go with native versions rather than emulation,”  said John Cook, director of Steam development, in Monday’s press  release.</p>
<p>“We are treating the Mac as a tier-1 platform so all of our future  games will release simultaneously on Windows, Mac and the Xbox 360,”  Cook said. “Updates for the Mac will be available simultaneously with  the Windows updates. Furthermore, Mac and Windows players will be part  of the same multiplayer universe, sharing servers, lobbies and so forth.  We fully support a heterogeneous mix of servers and clients. The first  Mac Steam client will be the new generation currently in beta testing on  Windows.”</p>
<p><cite>Portal 2</cite> will be Valve’s first simultaneous release for  Mac and Windows, the company said.</p>
<p>“Checking in code produces a PC build and Mac build at the same time,  automatically, so the two platforms are perfectly in lock-step,” said  Josh Weier, said <cite>Portal 2</cite> project lead in the press  release. “We’re always playing a native version on the Mac right  alongside the PC. This makes it very easy for us and for anyone using  Source to do game development for the Mac.”</p>
<p>Bringing Valve’s gaming engine Source, and the company’s <a href="http://en.wikipedia.org/wiki/Steam_%28content_delivery%29#Steamworks">Steamworks  development and publishing suite</a>, to the Mac will make it easier  for developers to bring games to OS X.</p>
<p>“Steamworks for the Mac supports all of the Steamworks APIs,” said  Jason Holtman, Valve’s director of business development, in the press  release. “We expect most developers and publishers to take advantage of  Steam Play.”</p>
<h2>Easy updates</h2>
<p>Steam lets the company take full advantage of the freedom that the PC  and Mac platforms give it to constantly update and tweak its games. For  instance, the developer has updated its 2007 game <cite>Team Fortress 2</cite> more than 100 times, Newell said.</p>
<p>This wouldn’t be possible on a closed system like Microsoft’s Xbox  Live, he said: “Microsoft’s QA fees … would be several hundred thousand  dollars to do the updates that we did to <cite>Team Fortress 2</cite>.  And that ignores the fact that the cycle on these closed platforms would  have taken years to get all these updates through.”</p>
<p>Most recently, Valve leveraged its ability to push updates through  Steam and engage its fan base by <a href="http://www.wired.com/gamelife/2010/03/portal-viral/">dropping  hints into its 2007 cult hit <cite>Portal</cite></a> about the game’s  upcoming sequel, letting the fans be an active part of the game’s  announcement.</p>
<p>“We want to bring content creators and consumers closer together to  minimize the latency between what somebody on the team does versus a  fan’s ability to participate in that experience, not put more barriers  between them,” Newell said.</p>
<p>Valve isn’t the only PC developer with a strong, engaged fan base  looking to Mac. Telltale Games, creator of the episodic <cite>Sam and  Max</cite> games, announced last month that it would be moving to Mac,  even inviting fans to vote on which of its games should be ported over  first.</p>
<p>While Telltale has not confirmed any of its games will be on the Mac  version of Steam, Connors called getting his companies titles on Valve’s  digital-distribution platform “a no-brainer.”</p>
<p>“We have games that run on the Mac and we have games that run on  Steam, so our goal is to be there,” Connors said. “We think they’re  going to do a great job with getting the Steam client over there and we  want to continue to be a part of it.”</p>
<p>Asked to name other developers that we’d see on Steam, Valve’s Newell  demurred. But Steam’s popularity means that as Valve goes, so go other  gamemakers. Steam on Mac means many more games on Mac.</p>
<p>“(Mac) has all of the right pieces, and we know other developers see  that as well,” Newell said.</p>
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